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Game Development
Engines, tools, production, and business of making games from indie to AAA studios.
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Second brain ที่ไม่ใช้ vector DB, บทเรียน 736 ดาวจาก PM Brain
2+ hour, 51+ min ago (95+ words) โดย Nokka (นก-กา) | 12 กันยายน 2026 ปาเวล ฮูรึน เปิดซอร์สโปรเจกต์ชื่อ PM Brain (พีเอ็ม เบรน) เมื่อเดือนพฤษภาคม 2026 ตอนนี้มี 736 ดาวบน GitHub และ 152 ฟอร์ก [2] ไม่มีเวกเตอร์ ไม่มี embedding แค่โฟลเดอร์ Markdown ธรรมดา…...
Dark Coding Music for the Night Nothing Compiles
39+ min ago (926+ words) Four hours built for the sprint where the problem hasn’t moved yet and you stay anyway. It’s past midnight. The build is red. You’ve read the …...
Before You Hunt a Desync, Prove Your Own Simulation Is Deterministic
16+ hour, 26+ min ago (929+ words) When the system catches a desync between two players, the match dies, someone files a bug, and the hunt begins. Which client was wrong? Which subsystem? Which tick? Two machines, two builds, two network stacks, two sets of hardware, and…...
A legal FEN is not a game: state identity in a browser chess extension
16+ hour, 41+ min ago (772+ words) If you key a chess overlay on FEN alone, two different games can look identical. Rematches are where this shows up. The starting position is the same string, the player knows it's a new game, and an old arrow can…...
AI game engine: Em-8ER developer claims 93x Unreal speed
1+ day, 10+ hour ago (256+ words) Mark Kern says his Em-8ER team built the AI-first Kun-Zhi Engine and is developing 93 times faster than with Unreal, though the claim is unverified. Mark Kern, a former Blizzard developer, says his team replaced Unreal Engine under Em-8ER with an…...
CASTLE 2.0 is released
18+ hour, 58+ min ago (14+ words) Continue from the development of CASTLE library version 1.0:... Tagged with cpp, embedded, automotive....
Meidapipe Enables Real Motion Games to Run Directly in Standard Browsers
1+ day, 7+ min ago (255+ words) MediaPipe Enables Real Motion Games to Run Directly in Standard Browsers For thirty years,... Tagged with game, mediapipe, webdev....
Building a High-Performance Video Game Price Tracker: Architecture & Lessons Learned
1+ day, 9+ hour ago (230+ words) Like many developers who also happen to be gamers, I got tired of dealing with slow, ad-heavy price aggregators. I wanted a fast, lightweight platform to monitor real-time discounts, identify all-time historical lows, and compare official digital stores against verified…...
How EchoForge Uses Spatial Sound to Build 3D Worlds in Unity
1+ day, 12+ hour ago (867+ words) Researchers Anamaria Buliga and Kamil Tebani explain how EchoForge combines spatial audio analysis, scene graphs, and procedural generation to transform sound recordings into explorable and interpretable 3D environments in Unity. Editor's Note: Most 3D scene-generation systems begin with an explicit visual description,…...
Training a reinforcement-learning agent to play Baloot (and shipping it to Android)
2+ day, 4+ hour ago (154+ words) The first opponent was a hand-written heuristic: count trump strength, bid Hokm with jack and nine, lead high in Sun. It played legal Baloot but lost to humans, mostly because bidding depends on your partner's likely hand and the dealer…...